Tavar

Invoker - Covenant of Malediction (Divine Fist of Ioun)

Description:
Level 3 Deva Invoker
Tavar
+1
10
Strength
+3
14
Constitution
+1
10
Dexterity
+4
16
Intelligence
+5
18
Wisdom
+1
11
Charisma
HIT POINTS
Total
32
Bloodied
16
Surges
8
Value
8
SAVE MODIFIERS
Description.
+7
Initiative
1/2 level: +1
Battle Intuition feat: +6
6
Speed
SKILLS
+0
Acrobatics
+9
Arcana
+0
Athletics
+1
Bluff
+1
Diplomacy
+5
Dungeoneering
+2
Endurance
+5
Heal
+11
History
+10
Insight
+1
Intimidate
+5
Nature
+5
Perception
+11
Religion
+0
Stealth
+1
Streetwise
+0
Thievery
18
Armor Class
Hide armor/dex = +6
1/2 level = +1
Helmet of a Thousand lifetimes = +1
14
Fortitude
1/2 level = +1
con = +2
class = +1
15
Reflex
1/2 level = +1
int = +3
class = +1
16
Will
1/2 level = +1
wis = +4
class = +1
RACE FEATURES
Astral Majesty
+1 bonus to all defenses against bloodied creatures
Astral Resistance
Resist necrotic and resist radiant equal to 5 + 1/2 level
Immortal Origin
Immortal creature origin
Memory of a Thousand Lifetimes
Have the memory of a thousand lifetimes power
CLASS FEATURES
Channel Divinity
Invoke a channel divinity class feature or other power; encounter.
Divine Covenant
Choose a Divine covenant option: Covenant of Malediction
Ritual Casting
Gain Ritual Caster as a bonus feat
FEATS
Ritual Caster
Master and perform rituals
Battle Intuition
Use Wis mod for initiative check.
+2 to initiative
Invoker Defense
+2 AC when you hit a nearby enemy
ATTACKS
1d8
+3 vs AC
Melee Basic – Mace
AT-WILL POWERS
Avenging Light
Attack: Wisdom vs Fortitude
Ranged 10 : one creature
Hit: 1d10 + wis mod (+4) radiant damage. If a bloodied ally is adjacent to the target, the attack deals extra radiant damage equal to your con mod (+2).

Magic Staff+2: +7 attack, 1d10 dmg
Astral Wind
Attack: Wisdom vs Fortitude
Close Blast 3 : Each creature in blast
Hit: 1d6 + wisdom mod (+4) dmg, and you push the target 1 square. If the target moves nearer to you on its next turn, it takes extra damage equal to your con mod (+2)

Magic staff+2: +7 attack, 1d6+6 dmg
ENCOUNTER POWERS
Memory of a Thousand Lifetimes
Trigger: you make an attack roll, a saving throw, a skill check or an ability check and dislike the result.
Effect: You add 1d6 to the triggering roll
Rebuke Undead
Attack: Wisdom vs. Will
Close blast 5 : each undead creature in blast
Channel divinity: you can use only one channel divinity power per encounter.
Hit: 1d10 + wis mod (+4) radiant dmg. You push the target 2 squares, and it is dazed until the end of your next turn
Miss: half damage

Magic Staff +2: +7 attack, 1d10+6 dmg
Maledictor’s Doom
Channel Divinity: You can use only one channel divinity power per encounter.
Close Blast 5 : Each enemy in blast
Effect: Each target takes a -1 penalty to attack rolls and saving throws until the end of your next turn. In addition, whenever the target is hit by a fear attack before the end of your next turn, you push the target 1 square as a free action.
Summons of Justice
Attack: Wis vs Will
Close Burst 5 : one or two creatures in burst
Hit: 2d8 + wis mod (+4) radiant damage and you pull the target 3 squares.
Covenant of malediction: You also knock the target prone.
Effect: You are dazed until the end of your next turn.

Magic Staff +2: +7 attack, 2d8+6 dmg
Knives of the Soul
Attack: Wisdom vs. Reflex
Ranged 5 : one or two creatures
Hit: 2d10 + wis mod (+4) force damage, or 2d12 + wis mod (+4) force damage if you target only one creature. You push the target 1 square
Covenant of Malediction: The number of squares you push the target equals your con mod (+2).
Effect: You take 5 damage

Magic Staff +2: +7 attack, 2d10+6 dmg
Arcane Mutterings
Trigger: you would make a bluff, diplomacy, or intimidate check.
Effect: you make an arcana check in place of the bluff, diplomacy or, intimidate check.
DAILY POWERS
Invocation of Ice and Fire
Attack: Wisdom vs Reflex
Close blast 5 : each creature in blast
Hit: 2d6 + wis mod (+4) cold and fire dmg.
Effect: The blast creates a zone of flaming hail that lasts until the end of your next turn. Any creatures that start their turn within the zone takes 5 cold and fire dmg.
Sustain minor: the zone persists

Magic Staff +2: +7 attack, 2d6+6
Bio:

It has been a handful of centuries since my last release from this world. In these times many of the races and people of this plane are willing to accept and embrace the knowledge I bring as the beacon of Ioun. Fortunately this means that there is less destruction and death that I most administer to sway them to the path of knowledge. As any other, I will do what I must to serve.

As always there are drawbacks to this worldly life. I have been having a recurring dream that I am sure is from the ancient war of the gods and primordials before we descended to the world. I see a man that looks to be ancient in years. His presence stirs an emotion in me that I can’t quite understand. There is a sense of loss, but also of urgency. This makes no sense to me and it has most likely been uncounted millennia since the war ended.

Although this is troubling, it is not my only concern. Recently I have come to remember pieces of my most recent past life. I know now that I was close to achieving my goal of transcendence, and becoming a true immortal once more. The details of my failure are completely clouded to me. Maybe in time my troubled mind will reveal more of the events of my lifetimes, and help to answer these burning questions that it has presented to me.

Tavar

King-Tanner Calibur45